Mx Sim Forum5/6/2021
Copyright 2013-2021 MXS-Concept - Tous droits rservs Site cr par SKYNET DESIGN Designed by Nicolas MILLOT.I did a 661 helmet, which looked horrible and then i started my first bike model.On the rev forum i found out there is a game called Mx simulator.I uninstalled it right after the test because it was way too hard for me and it looked horrible compared to mva.
Later i got on the mxs forum and found out a bit more about mxs and the possibilities users have with the models here. So i continued my bike model, which i planed to get into mxs as my first real game model, sadly it was taking too long so i started new projects (rider, helmets, etc.). That was the start of my mxs creations. Sadly i didnt manage to do a game version yet, which was my original plan. Hehe. Of course it depends on how much skills the creator has and how much details he wants to cover on the model. It may take more than 100 hours to do a proper bike model if you really want to do it correctly for a guy like me. Nowadays it is way easier to get into modeling because of youtube and tutorials all over the internet. Start with simple things and get to more complex stuff like bikes. Lots of people on the forum think they can just get Blender and make a bike without any experience in modeling at all. Thats almost impossible and they just give up because its too hard for them. For actual changes.first of all pants are going higher, actual visible human parts are going to be separate on the model (neck and arms). And I plan on a highpoly rider for normal map bakes, which should help do to a nice looking wrinkles and folds on the gear. Sadly all is limited with the current bone structure mxs has. We will see how all the changes are going to work when i get the model in the game. I would also love to see a better rider bone structure for the game so the rider doesnt look that stiff on the bike. He made the template which is the thing people want to be released, so it is up to him. I spoke with him few months ago about that, and he said he may release it in the future, but is not sure. I also do renders for Primal X and MotoStar, which you may know do graphics for real bikes. But for mxs. im currently working on two helmet models and the rider, so some of it may be released in new few months.
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